.nds
.thumb

.include "armips/include/animscriptcmd.s"

.include "asm/include/abilities.inc"
.include "asm/include/items.inc"
.include "asm/include/species.inc"
.include "asm/include/moves.inc"

.create "build/move/move_anim/0_304", 0

a010_304:
    initspriteresource
    loadspriteresource 0
    loadspriteresource 1
    loadspriteresource 2
    loadspriteresource 3
    loadspritemaybe 4, 0, 0, 0
    loadspritemaybe 5, 0, 1, 1
    loadspritemaybe 6, 0, 2, 2
    loadspritemaybe 7, 0, 3, 3
    callfunction 78, 1, 0, "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN"
    loadparticle 0, 322
    waitstate
    unloadspriteresource
    resetsprite 0
    resetsprite 1
    resetsprite 2
    resetsprite 3
    loop 2
    wait 10
    //playcry 4, -117, 100
    //waitcry 0
    //playcry 6, -117, 127
	playcry 0, -117, 127
    addparticle 0, 1, 17
    cmd37 6, 0, 2, 22, 16, 0, 0, "NaN", "NaN"
    addparticle 0, 0, 4
    callfunction 33, 5, 0, 1, 0, 8, 13311, "NaN", "NaN", "NaN", "NaN", "NaN"
    callfunction 36, 5, 0, 2, 1, 2, 264, "NaN", "NaN", "NaN", "NaN", "NaN"
    callfunction 36, 5, 0, 2, 1, 2, 272, "NaN", "NaN", "NaN", "NaN", "NaN"
    waitstate
    callfunction 33, 5, 0, 1, 8, 0, 13311, "NaN", "NaN", "NaN", "NaN", "NaN"
    waitstate
    waitcry 0
    doloop
    wait 2
    waitparticle
    unloadparticle 0
    end

.close
